The Time Has Come is a short, atmospheric psychological horror game that explores the theme of escape in its most harrowing form—mentally, emotionally, and physically. Created for a game jam centered around this theme, the experience plunges players into a surreal nightmare where the only way out may be facing the truth within.
You awaken in a cold, circular room.
No windows. No doors. No memory of how you got there.
All that surrounds you is silence and shadows.
As you search for a way out, fragments of a past tragedy begin to surface. A horrific event that tore your world apart now threatens to consume you whole. Are the monsters that stalk you real… or are they the embodiment of your guilt, fear, and trauma?
You play as a woman on the brink, caught in a looping reality where time and logic are broken. The only way to escape the prison you're trapped in is to confront what you’ve been running from. But each choice you make pulls you closer to a chilling revelation: escape might not mean survival, and survival might not mean salvation.
Not just jump scares—this is horror rooted in memory, guilt, and identity.
The circular room is more than a setting; it’s a metaphor. As the protagonist circles her trauma, the space reflects her emotional stasis and cyclical suffering.
The line between victim and villain blurs. What happened the night everything changed?
Uncover hidden messages, cryptic symbols, and fragmented memories to progress through the looping room and uncover the truth.
The protagonist’s inner dialogue and actions shape the ending. Will you accept the truth or reject it? Will you escape or evolve into something else?
Minimalistic but immersive, with eerie ambiance, distorted whispers, and visual shifts reflecting the protagonist’s mental descent.
Your choices matter. Discover different outcomes based on how you confront the horrors within—some redemptive, others deeply unsettling.
For players who enjoy deeply psychological horror like Silent Hill, Layers of Fear, or The Cat Lady, this game offers a compact but powerful narrative experience. It’s not about running from monsters—it’s about realizing where they come from.
You cannot run from what you refuse to face. The time has come. Will you open your eyes—or become what you fear most?
Show more »
All free games for you
Discuss: The Time Has Come