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I Was So Hungry: A Creepy, Surreal 3D Walking Sim by Lumpy Touch

I Was So Hungry is a short but unsettling 3D walking simulation game that plunges you into a quiet nightmare. Created by artist and developer Lumpy Touch, known for their retro horror art and pixel-based oddities, this experience blurs the line between reality and dream, drawing players into a darkly surreal version of home.

A Midnight Craving Turns Sinister

You play as a man who wakes in the dead of night, hungry and disoriented. But something’s off. Your house doesn’t feel quite right anymore. The familiar is twisted, warped. The furniture is wrong, the rooms feel unfamiliar, and a sense of creeping dread clings to every corner.

What begins as a simple walk to the kitchen spirals into something much more disturbing. With no combat, no puzzles, and no dialogue, I Was So Hungry relies entirely on atmosphere, sound, and visual unease to tell its story—and it works brilliantly.

Gameplay and Controls

This is a minimalist walking simulator, emphasizing exploration and discovery over action:

  • WASD – Move
  • Mouse—Look around
  • E – Interact with objects

The simplicity of the controls helps immerse you in the environment, keeping the focus on the unease of what’s unfolding rather than on traditional gameplay mechanics.

A Bite-Sized Nightmare

Despite its short length, I Was So Hungry manages to deliver a memorable and skin-crawling experience. It’s perfect for fans of games like Anatomy by Kitty Horrorshow or The Static Speaks My Name—titles that use the mundane as a canvas for psychological horror.

If the browser version runs slowly or exhibits bugs, a downloadable version is recommended for a smoother, glitch-free experience.

Why It Sticks with You

  • Uncanny domestic horror—a familiar setting gone wrong.
  • Surreal storytelling—ambiguous, dreamlike, and deeply unsettling.
  • Eerie sound design—every creak and hum adds to the tension.
  • Short and impactful—a full experience in under 15 minutes.
  • Created by Lumpy Touch—known for their bizarre, retro horror aesthetic.

I Was So Hungry is not about jump scares or gore—it's about the slow unraveling of reality, the sense of wrongness you can't explain, and the way horror can hide in everyday spaces. It’s creepy, quiet, and beautifully strange.

Whether you’re a fan of psychological horror, indie walking sims, or just want a short and eerie experience to sink into late at night, I Was So Hungry is well worth playing.

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